Learning objectives
- Identify which outcomes count as a win or loss
- Compare the outcomes of repeated decisions rather than trusting one lucky round
- State the extra host-behaviour assumptions needed before applying a theoretical switching result
Mathematics — Probability · Door-choice probability investigation
Use the car-and-goat reveal to collect evidence about choice under incomplete information without assuming the package implements every rule of the classical Monty Hall problem.
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Learning focus: Use the car-and-goat reveal to collect evidence about choice under incomplete information without assuming the package implements every rule of the classical Monty Hall problem.
Model assumption
In the classical Monty Hall problem, the host knows where the prize is, always reveals a losing door among those not chosen, and then offers a switch. Under those conditions switching wins with probability 2/3. The packaged Cars N Goats game's exact host/reveal policy has not yet been interactively verified, so do not assume the same probability applies to every round here.
Reference: Wolfram MathWorld — Monty Hall Problem
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