The river boat problem in 2D relative motion is a classic problem that involves analysing the motion of two objects, such as a boat/swimmer and a riverbank, in two-dimensional space.

The problem typically involves calculating the relative motion of the boat/swimmer with respect to the riverbank, considering factors like velocity and time. To solve this problem, we use vector addition, decomposition, and projection techniques by breaking down the motion into x and y components, then apply the relevant equations of motion to calculate the relative position, velocity, and crossing time of the boat.

*Bonus: it calculates accurately the launch angle when river velocity is greater than boat/swimmer velocity.

Concept and design: Sanjib Nanda

www.games4studies.com

Support & code: Saksham Nanda. (Full stack developer, Australia).

Special thanks to Harish Sir, Piyush Panthari Sir & Mandeep Sir (All Allen) for technical discussions and debugging.

if you want your own custom themed GAME/SIMULATION, contact us.

Please report for any bug/error so that it may be fixed.

The problem typically involves calculating the relative motion of the boat/swimmer with respect to the riverbank, considering factors like velocity and time. To solve this problem, we use vector addition, decomposition, and projection techniques by breaking down the motion into x and y components, then apply the relevant equations of motion to calculate the relative position, velocity, and crossing time of the boat.

*Bonus: it calculates accurately the launch angle when river velocity is greater than boat/swimmer velocity.

Concept and design: Sanjib Nanda

www.games4studies.com

Support & code: Saksham Nanda. (Full stack developer, Australia).

Special thanks to Harish Sir, Piyush Panthari Sir & Mandeep Sir (All Allen) for technical discussions and debugging.

if you want your own custom themed GAME/SIMULATION, contact us.

Please report for any bug/error so that it may be fixed.

The "Reset" button brings the simulation to its initial position. You can start or stop and continue the simulation with the other button. If you choose the option "Slow", the movement will be 4 times slower. You can vary (within certain limits) the values of eccentricity, orbital speed and semimajor axis.

*Bonus: it calculates accurately the launch angle when river velocity is greater than boat/swimmer velocity.

Click button when it is activated!

Use different hide/show togglers to visualize individual parameters and have fun learning.

*Bonus: it calculates accurately the launch angle when river velocity is greater than boat/swimmer velocity.

Click button when it is activated!

Use different hide/show togglers to visualize individual parameters and have fun learning.

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